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Thursday, December 03, 2009
Have You Met Your Dog, Patches?
From the Coding Horror Blog
The Gamasutra article Dirty Coding Tricks is a fantastic read. One part of it in particular rang true for me.
Consider the load of pain I found myself in when working on a conversion of a 3D third person shooter from the PC to the original PlayStation.
Now, the PS1 has no support for floating point numbers, so we were doi
The Gamasutra article Dirty Coding Tricks is a fantastic read. One part of it in particular rang true for me.
Consider the load of pain I found myself in when working on a conversion of a 3D third person shooter from the PC to the original PlayStation.
Now, the PS1 has no support for floating point numbers, so we were doi